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Jonghong Park is an artist and designer based in Bremen. His work focuses on discovering, researching, and revealing inherent relational algorithms from nature, mundane artifacts, technical objects, and human behaviors, and exploring new media and digital technologies. He has worked as a designer in several studios in Seoul and is currently studying digital media at the University of the Arts Bremen in Germany.

Email: jonghong83@gmail.com


[New Media Caucus] Judson-Morrissey Excellence in New Media Award 2021 | [Mapping Festival 2051] Geneva, CH. 2021 | [European Media Arts Festival No. 32] Osnabrück, DE. 2019 | [CLOT Magazine] JONGHONG PARK, creation by observation. by Lidia Ratoi | [CreativeApplicationsNet] Bit - the demise of chance and the rise of algorithm. by Filip Visnjic | [Neural Magazine #62] Bit, (un)predictable systems | [Domus] Two kinetic installations reveal the soul of the machines. by Salvatore Peluso | [Hackaday] ‘Bit’ installation combines art, Markov chains by Lewin Day | [Hackaday] The battle between robot harmonica and machine finger rages on. by Lewin Day | [ArduinoBlog] Bit clicks away to illustrate complex interrelationships | [DesignTellers] The search for the soul in two MEKA installations in Jonghong Park
Jonghong Park
About

Apartments

Installation, 2017

This project simulates the corrosion and corruption of walls and corners in human living spaces through a cellular automata algorithm. Increasingly proliferating apartment components invade our space just like we do to nature. Humans constantly build apartments. What does the growing human architecture mean to nature? The corruption and corrosion that occurs on the walls and corners of buildings are considered to be the destruction of living space by humans. Conversely, the destruction of natural space from the standpoint of nature will be the ever-increasing number of human constructions. The living space of nature is the earth. The human population is still growing. Apartments, which are human residential spaces, do not differ from the corruption of the earth from a natural standpoint.


To simulate natural proliferating phenomena, a cellular automata algorithm was implemented in processing. Six components of apartments: windows, doors, stairs, corridors, walls, and columns were used as elements of the cellular automata algorithm. One of the models simulated in Processing was then output to a 3d printer and installed.

Simulation of apartment proliferation on walls and corners

A study of cellular automata : The process of proliferation from order to chaos

Architectural elements: pillar, wall, stair, window, door, corridor

SPECS

Dimensions : 0.4m x 0.5m x 0.7m
Materials : 3d printed blocks, custom software.

Developed at the University of the Arts Bremen